Dragon Ball Legends How to Level Up Arts Cards
Assist
Battle Arrangement
Battle Rules
This game is an action RPG with menu commands.
Fight with upwardly to 3 characters from your party of 6 to defeat all the enemies.
If the time runs out, yous will lose regardless of how much health you accept left.
*Certain Story Battles may have special victory weather condition.
*When the time runs out in PvP mode, the thespian who dealt the most damage to the other is the winner.
Elements
Character elements touch on damage dealt. Basic El.: RED>YEL>PUR>GRN>BLU>Reddish. Special El.: DRK > Basic, LGT>DRK.
Reverse Element Factors
With Reverse Chemical element Factors, your favorable Elements volition be treated every bit unfavorable, and your unfavorable Elements every bit favorable.
Characters who possess this ability event will take a Contrary mark adjacent to their Chemical element icon.
E.g., if an "Element: Cherry" graphic symbol'due south Element factors are reversed, they will be strong confronting BLU and weak against YEL.
*Reverse Element Factors only affects basic Elements. It has no effect on the DRK and LGT Elements.
When ii characters with reversed Elements face each other, whether or not your opponent's Chemical element factors are reversed has no effect, and only their base Element will be taken into account.
E.thousand., if an "Element: Cherry-red" character'due south Element factors are reversed, they will be strong against BLU & Reverse BLU, and weak against YEL & Reverse YEL.
Ki Gauge
Displays remaining Ki. Depleted when Arts Cards are used. Ki Guess is restored over time.
Enemy Distance
Short, medium, and long distances exist, and dissimilar attacks reach different distances. Bank check Arts for details.
Ranged Attacks
Ranged Attacks that testify a Danger Zone by your anxiety cannot exist evaded past Vanishing Steps. Motility out of range to avoid them.
Dokabaki Impact
Dokabaki Impact occurs if equal power strikes* collide. Tap to gain Ki and impairment your enemy.
* And some Special Motion.
Rising Blitz
Tap an Arts Card with a Dragon Brawl to fill Dragon Ball Slots. Get seven and a button to trigger Rising Blitz will appear.
Status Conditions
Certain skills can cause Abnormal Conditions upon characters.
The effects of Abnormal Weather condition volition automatically restore after a set number of counts.
[Listing of Abnormal Conditions]
Faint: Character becomes uncontrollable
Poison: Character takes harm over time
Drain: Character takes damage over fourth dimension
Attack Types
When using Arts Cards to assault, there are 3 Attack Types: Strike Type, Blast Type, and Mixed Blazon.
Different stats are used to make up one's mind impairment done past each type.
Even if two Arts are using the same parameters, their damage and cost may differ due to differences between the characters using them.
Attacks can also take four Attributes: Impact, Slice, Pierce, and Explode.
Battle Style
Each graphic symbol has a
specific "Boxing Style"
that gives them unique
perk.
Melee Type
-Excels in melee attack
Ranged Type
-Excels in ranged assault
Defense Type
-Excels in defending
Support Type:
-Excels in buff/debuff
Special Move
The Attack Type of Special Motion differs based on the Skill.
Condition Icon
Armor
Armor:
An ability that lets y'all move fifty-fifty when attacked.
You will notwithstanding take assail damage, however.
(Example) Strike Attack with Blast Harm Armor
Your Strike Skill will not exist interrupted even after beingness hitting by a Blast Skill.
* Some Skills have the ability to nullify Armor.
Auto Mode
Battle will be conducted automatically when the Auto Manner push button is switched on.
You lot are withal able to input boxing commands normally during Machine Mode and it volition remain active afterwards.
Auto Mode can exist turned off at whatsoever time during battle by tapping its button once again.
*Auto Mode cannot exist used in modes that involve other players, such every bit PvP and Hyperdimensional Co-Op.
Arts Card Draw Speed
There are 5 levels to the Arts Bill of fare Draw Speed.
Commonly Draw Speed starts at level 2.
Level 5: Super
Level 4: Rapid two
Level 3: Rapid 1
Level 2: Standard
Level 1: Boring
Arts Card Depict Speed levels can be changed with Abilities that increase or subtract the Draw Speed.
Ki Attacks and Physical Attacks
Arts attacks that involve Ki techniques, such as energy blasts etc., are grouped as Ki Attacks.
Ki Attacks can be absorbed by "Ki Assimilation" and other absorption-blazon actions.
Arts attacks that involve certain weapons or rocks are grouped equally Physical Attacks.
Concrete Attacks are unaffected by "Ki Absorption" and other absorption-type actions.
Unique Gauge
The Unique Judge is a special resource that some characters use to actuate exclusive effects.
The activation conditions and how the Unique Gauge is used differ between characters.
Attack Type
While the character is on the battlefield, every fourth dimension they use an Arts, the Unique Gauge will increase.
Sustained Damage Type
While the character is on the battlefield, every fourth dimension they are hit with an enemy's Arts set on, the Unique Gauge will increment.
Charge Type
While this character is on the battlefield, the Unique Gauge will increment when charging Ki.
Evade Blazon
While this character is slide moving or standing nevertheless, they will consume a certain amount of their Unique Judge to activate Evade against sure enemy attacks.
Check the private characters' details screens for more information on the various effects, number of activations, and more.
Quick Battle
By checking "Quick Battle" before starting a boxing,
y'all will be taken straight to the results screen.
In the Battle Gauntlet, battle results are adamant
according to the Elements, Health, Strike Attack, Smash Attack,
Strike Defense force, and Smash Defence of your chosen characters.
Revive・Revive Disruption
Revive is an ability that allows some characters to revive with a certain amount of health when their health reaches 0.
Revive Disruption is an ability that activates when a graphic symbol on the battlefield causes an enemy graphic symbol with a "Revives when wellness reaches 0" effect to revive.
Source: https://legends.dbz.space/help/1
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